Selling Items shows the Gold value in the description. Sanity Effects no longer persist into the Title Screen, that felt a bit too intrusive. confused about the Chapel.įixed a bug that could let the Soulstone Heartbeat SFX continue forever if you exited the popup using escape.įixed a bug where the '!' for the Potion Maker's quest appeared too early.įixed a bug where the description could stay on screen forever if the mouse left the window early.įixed a bug where, if you died in the Heavenly Plains, you'd find yourself in the Misted Harbor again.įixed a bug where the beginning of music tracks wouldn't adjust based on music volume.įixed a bug with Rulebreaker's effect undoing itself in rare cases. įixed a bug where Conniving/Oppressive wouldn't show their descriptions in the Skill Tree.įixed a bug where bullets in combat could softlock the game in some cases.įixed a bug where the Old Man sometimes got a bit. Kickstarter's mentions have been removed. ![]() ![]() Small improvement to Stat Descriptions in Skill Menu. The Garden - Mostly empty, but you'll need access to get to:įixed a bug where Forest Axe was unsellable, and Iron Scythe was unbuyable.įixed a bug where, when browsing through story history, the game would sometimes think you were moving forward in the story anyway.įixed a bug where node type adjustments sometimes wouldn't update for older saves.įixed a minor sequence break you could do when first entering the Heavenly Plains. The demo soundtrack will be getting four new songs, but it will take just a little more time before it's ready. This will be the last update for the demo, though I'll still be watching in case I need to patch out some bugs here or there. ![]() With this update, the Kickstarter has now ended! Thank you so much to everyone who's played, talked about, and shared our game, and a special thanks to all our backers for bringing Dark Egg to life.
0 Comments
Leave a Reply. |